Reader’s Questions: Money in Mobile Gaming


money and mobile 150x150 Reader’s Questions: Money in Mobile GamingAs the mobile gaming industry is gaining more momentum and more attention, there are many who have unanswered questions, as raised by readers of my previous post, Got Game? Online and Mobile Gaming Proving to be Recession-Proof. While there are several variables to consider when investing in any start-up, some can be absolutes and others will be best educated guesses. The same is true for online and mobile gaming.

One thing that we know for sure is that this area of industry offers significant opportunity. One of the main reasons is the considerable growth in mobility for consumers around the world. At the same time, telecommunications infrastructures are emerging in areas where technology was never a priority, opening new markets and creating significant opportunities.

Why does Asia lead in such initiatives?

I’ve noticed that Asia tends to take the lead in these types of trends, much more so than the United States or Europe. Any idea why that might be? …

Originally posted as a comment by tongyun on Venture Hype using Disqus.

Asia tends to often take the lead on technology trends, especially when compared to the United States and Europe. In this area specifically, the infrastructure of a country or region’s telecommunications will either advance or limit its ability to lead in this sector. In a global comparison, more advanced and richer countries with smaller territories consistently have the leading edge over those with a larger territory or poor telecommunications networks. [1]

Swift broadband uptake in Asia driving adoption:

Telecommunication companies in Asia have invested heavily in broadband connections because there is a huge demand for it and a promising return of investment. Due to the rise of number of broadband connections, the cost of having a broadband connection also started to fall and attracted a lot of new subscribers. I think prices of broadband connections will continue to drop, and investing on online games right now is still a good choice.

Originally posted as a comment by cirereyes on Venture Hype using Disqus.

The swift adoption of broadband in Asia is also a significant contributing factor to the mobile gaming options available in the region. In fact, according to Forrester Research, the United States ranks behind South Korea, Hong Kong, the Netherlands, Canada, Japan, Sweden and metropolitan China in terms of broadband adoption. The Chinese tend to be the leading adopters of entertainment-oriented activities such as playing games, representing significant opportunity for investment and development. [2]

Is the high level of competition a barrier to entry?

… business on games is the business with high level of competition.

Originally posted as a comment by vlada on Venture Hype using Disqus.

While gaming is an absolute sure business, it is important to have the right strategy in place. It is also absolutely necessary to identify interoperability and targeting strategies to be sure the applications developed can reach a wide audience. In addition, longevity will depend upon the game’s appeal, ability to be addictive – in other words, is it fun and increasingly competitive – and the potential to spread. Those games that gain popularity through social networking can hold significant investment promise. Sure, the area is competitive, but competition can be the best driver for concentrated growth.

Is the gratification from gaming enough to be sustainable?

I think the gratification from playing video games is worth the expense to the gamers and may provide an escape from financial considerations for a while.

Originally posted as a comment by Ricardo on Venture Hype using Disqus.

Gaming market is certainly on the boom. I had personally witnessed how much growth and profit the gaming sector can achieve. Even now the market for games are going strong as there would always be people interested in buying games irrespective of the economic situation that prevails around them.

Originally posted as a comment by knight on Venture Hype using Disqus.

Part of the market appeal of video games, both mobile and online, is the wide range of options in terms of price, commitment and entertainment. From free to subscription platforms, consumers can determine just how committed they want to be to participating in these games. When there is a social element involved – such as playing with friends located in other parts of the world – the likelihood of adoption is much greater as popularity is created and spread by the users, especially if they can cash in on their referrals.

There are a number of assumptions surrounding the online and mobile gaming industry, the most important of which is that the “casual gamer” presents significant opportunity all over the world. Sure, the specifics have to be outlined and projections could be generous when examining certain parts of the world, but even when considering an average margin of error, the opportunity is still significant.

Notes:

[1] More advanced nations lead Asia’s Information Technology market

[2] China Ahead Of US In Broadband Adoption; Forrester Extends Its Consumer Technology Research To Asia Pacific

* For series, references are published in the last installment of the series.

 

  • andrew25

    Many of my friends have started investing on gaming markets particularly on the growing online gaming market. Many of the social networking sites have already embedded games in their applications. The sales of game related hardware and its incorporation into different electronic gadgets would grow consistently according to the current estimates.

  • cirereyes

    I haven’t seen a video game that is compatible for all types of cell phones, hand-held game consoles, and computers out there. Coming up with a type of game that can be played online, wireless, and offline will surely have a huge share in these sector.

  • sybil

    As we all know , Asians are fond of gambling or betting , since it yields more return of investment with lesser expenses incurred during the operation. And it serves as a way of relaxation to some people or even means of livelihood. and i agree with this statement and i Quote”Gaming market is certainly on the boom.” even on this current situation in our global economy it seems that its the gambling sector was not affected by it.

  • kotosof

    “Gaming market is on the boom.”

    Yes but although gaining profits from investing in mobile phones have been successful, I think they still have a long way to go compared to the profits being gained from other portable gaming devices such as PSP or Nintendo DS. As we all know phones are mainly used for calling and texts and its other features are bonuses to attract buyers. Since that is the main purpose of phones, its games aren't that much good and you have to admit that games on other portable devices that are mainly produced for entertainment are better. Most people would rather choose to but portable gaming devices than those on phones… On the way I see it, that's a risk since you won't be sure until when they could keep up with other portable gaming devices.

  • http://venturehype.com The Hyper Team @ Venture Hype

    It's often said that mobile and video games are recession-proof because

    - cost to consumers are low
    - consumers prefer home entertainment to save some bucks, rather than going out and spend more money

  • http://venturehype.com The Hyper Team @ Venture Hype

    The post is about mobile and video games, not gambling, which we don't condone.

  • http://venturehype.com The Hyper Team @ Venture Hype

    Good discussion.

    Here's our take: The mobile gaming industry has become increasingly popular. We're presented with a number of advanced features and functionalities in new phone models. A mobile phone has long been more than just a phone; it’s become a PDA, a web browser, a gaming console, a mp3 player, a video viewer and a whole lot more depending on your mobile’s functions and the mobile apps you’ve downloaded to your phone. It’s become an integrated communication and entertainment device that people of all ages carry around wherever they go. This is especially true with the launch of iPhone and Apple App Store. People who are already familiar with playing games on their phones might not see any reason to purchase an additional portable gaming console.

    For those who are interested, here’s the latest report on mobile gaming: Mobile Gaming Gaining In Popularity

  • zapacila

    Online Gambling is getting bigger every moment. I am not sure about the opportunities that mobile online gambling have to offer, how profitable they are in comparison with PC gambling. There are milions more PC players than mobile players in the world. But due to the fact that there is an incriseaing number of mobile online player, how knows, this may be a good opportunity for an investor.

  • muthumadhu

    I am using the Mobile Games Always In Mobile.I am using the Airtel Sim In mobile.I am use the Data Cable in my Mobile ..Using that connect to the Internet and Play games.But Some Times using the GPRS to Download the games in the Mobile at the time speed was not good..I was used the speed test and reset the Connection for the Speed Increasing.

  • http://venturehype.com The Hyper Team @ Venture Hype

    This post is about mobile and video gaming, not mobile gambling. The latter could be an interesting topic though.

  • crimson45

    The fore runners of the mobile game industry is Asia because of the fast technology being done especially in Japan, South Korea and other countries. They also invested a lot in the telecommunications company compared to the U.S and European counterparts.

  • http://www.independentinvestor.co.uk/spread_betting/ Financial Spread Betting

    3G is stuggling to make money in mobile gaming as it seams that we're not ready to take the full use of mobiles yet. But there're more and more features available and some of them are used more often.

  • http://www.independentinvestor.co.uk/spread_betting/ Financial Spread Betting

    3G is stuggling to make money in mobile gaming as it seams that we're not ready to take the full use of mobiles yet. But there're more and more features available and some of them are used more often.

C Corps vs. S Corps vs. LLCs: Which Corporate Structure Should Angels Invest In?

C Corps vs. S Corps vs. LLCs: Which Corporate Structure Should Angels Invest In?

Read Description »

 

Sign Up for Email Updates

Don't miss any articles! Enter your email below to receive them via email. Sign up now.

Venture Hype respects your privacy. We'll never sell or share your email, and you may unsubscribe anytime.

Connect

venrurehype-twitter venrurehype-facebook venrurehype-subscribe email venrurehype-friendfeed venrurehype-rss

What People Are Saying

Quote
Love Venture Hype’s website and the very interesting articles. Nice broad selection of topics and perspectives.
Quote

Sandra Cochrane
Board Member, National Business Incubation Association (NBIA)

Special Thanks

Like Our Page

Recent Articles

Sponsored By

Venturehype related post