Got Game? Online and Mobile Gaming Proving to be Recession-Proof


mobile phone 150x150 Got Game? Online and Mobile Gaming Proving to be Recession ProofIn looking for new investing opportunities, it is often difficult to separate the fads of the moment from those with true growth and profit potential. In the area of video gaming, failures and successes have both been recounted, but overall analysts consider this industry recession-proof. [1]

So, what is driving this thriving industry? After all, as quickly as consumer tastes change and the new becomes stale and boring, how do you know if this is really an area of good return on your investment?

The Projections

Consider a report by PricewaterhouseCoopers (PwC) which projects growth in the video game industry to reach as high as 19 percent. Global sales are projected to grow from US$41.9 billion in 2007 to US$68.3 billion in 2012. Online and wireless games are showing the most promise at 16.9 percent and 19 percent, respectively.

More specifically, the Asia-Pac region offers significant promise in online gaming. Broadband penetration is on the rise, which will help to drive online gaming in general, especially in China. Throughout the region, PwC expects that online games will grow at a 13.3 percent CAGR to reach $5.6 billion in 2012. [2]

Why So Promising?

Now that you know the projections, it’s time to look at why these numbers are so strong. Much of the opportunity lies in casual gaming, which is readily available through broadband connections and wireless mobile from a variety of sources. These games are designed to appeal to a general and wide audience and they are easy to learn and play. [1]

The video game market has long been dominated by the enthusiast-focused games that draw in very dedicated players willing to spend a lot of money. But, from a developer’s standpoint, this area is harder to break into as it requires significant investments of time and capital. The opposite is true for casual games, creating the opportunity for high profit margins. This eliminates certain barriers to entry, opening up the market for new developers, such as those in Hong Kong.

Hong Kong Opportunity

Hong Kong offers an exciting and rapidly growing video game market. While demand is strong and growing, there are still only about 20 active video game developers in the region. [1] With the right investments, this number could easily grow to accommodate demand and generate a strong return.

One entrepreneur recognized the wealth of opportunity in Hong Kong and established the headquarters of his company there in 2003 while focusing on a global audience. Christian Heilesen, CEO of Funmobile Ltd., answered six questions on HKTDC regarding Hong Kong, the potential for the gaming market and why his company, which markets and distributes mobile and online entertainment products and services in 30 countries, hasn’t been impacted by the sliding global economy.

According to Heilesen, the quality of the talent in Hong Kong is strong and the pool offered is much bigger compared to other places in the Asia-Pac segment of the world. When you combine the wealth of available talent with the low cost of operation and the emerging gaming market in Hong Kong, Funmobile is in a prime location to ride the anticipated growth.

Small Investment – Big Return

But, aside from its location, the industry in which Funmobile competes offers significant protection against the rise and fall of the economy for a couple of reasons. For one, it markets small-ticket items that are affordable even in a recession. Second, it targets the under 30 crowd with disposable income – a steady stream of revenue.

Heilesen pointed out another promising aspect in this market. Getting started in mobile and online entertainment and gaming requires smaller capital investments than other ventures, offering opportunities for new angel investors who want to venture into this industry. And, because the business is done through broadband and mobile connections, it doesn’t have to rely on customers physically walking into a store. [3]

As broadband and mobile penetration continues to grow throughout the world, the number of consumers that can be reached with gaming options will only increase, offering significant growth for those companies that can appeal to this wide base. True, not every game will appeal to every consumer, but a good mix of options can trigger interest in nearly every market. With this kind of promise, what can you really lose?

Notes:

1. Games People Play

2. Global Entertainment and Media Outlook: 2008 2012

3. Ringing Up Business

* For series, references are published in the last installment of the series.

 

  • tongyun

    I've noticed that Asia tends to take the lead in these types of trends, much more so than the United States or Europe. Any idea why that might be? They big unknown here is what type of game will make the angel investor a lot of money for their investment. For every game that explodes on to the scene, there are hundreds that appear one day only to fizzle out the next. Be careful.

  • cirereyes

    Telecommunication companies in Asia have invested heavily in broadband connections because there is a huge demand for it and a promising return of investment. Due to the rise of number of broadband connections, the cost of having a broadband connection also started to fall and attracted a lot of new subscribers. I think prices of broadband connections will continue to drop, and investing on online games right now is still a good choice.

  • http://vladadrugstore.blogspot.com/ vlada

    It's the well known fact that the investment into the games is the absolutely sure business. If you are using the right business strategy and the right targeting then you should have the perfect results. But all the same you shouldn't forget that there are a lot of wise people in the world and business on games is the business with high level of competition.

  • Ricardo

    I'd take what PwC says with a grain of salt, but otherwise I've read from industry publications that the video game industry is becoming larger than the film industry.

    I think the gratification from playing video games is worth the expense to the gamers and may provide an escape from financial considerations for a while.

  • knight

    Gaming market is certainly on the boom. I had personally witnessed how much growth and profit the gaming sector can achieve. Even now the market for games are going strong as there would always be people interested in buying games irrespective of the economic situation that prevails around them.

  • http://venturehype.com The Hyper Team @ Venture Hype

    Thanks for everyone's comment. Susan has respond in a new post, Reader’s Questions Answered: Money in Mobile Gaming.

  • http://venturehype.com The Hyper Team @ Venture Hype

    Thanks for everyone's comment. Susan has responded in a new post, Reader’s Questions Answered: Money in Mobile Gaming.

  • http://venturehype.com/reader%e2%80%99s-questions-answered-money-in-mobile-gaming/ Reader’s Questions: Money in Mobile Gaming | Venture Hype

    [...] attention, there are many who have unanswered questions, as raised by readers of my previous post, Got Game? Online and Mobile Gaming Proving to be Recession-Proof. While there are several variables to consider when investing in any start-up, some can be [...]

  • http://venturehype.com/a-business-chef-specialized-in-startup-cuisine/ A Business Chef Specialized in Startup Cuisine | Venture Hype

    [...] Given your previous position with Nokia, do you favor mobile startups? DM: After 6 years of being dipped in “mobility” at Nokia, I’m definitely on the lookout for [...]

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